Josh Defries
Senior 3D Artist
Minneapolis, United States
Summary
3D artist with over 20 years of experience making game ready assets for console and PC fan favorites like Bit.Trip RERUNNER, Hextech Mayhem: A League of Legends Story and Runner3. Using skills in 3D modeling, digital sculpting and texturing I have contributed to the look and feel of these stylized, whimsical games.
Skills
3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingLow-poly ModelingProp ModelingTexturingUV MappingPBR TexturingTexture Baking
Software proficiency

Maya

Photoshop

Substance 3D Painter

Marmoset Toolbag

Unreal Engine

ZBrush

Unity

TopoGun
Productions
Video Game
Bit.Trip Rerunner
Year
2023
Role
Environment Artist
Company
Choice Provisions
Video Game
Nascar Heat Evolution
Year
2016
Role
Environment Artist
Company
Monster Games
Video Game
Xenoblade Chronicles 3D
Year
2015
Role
Artist
Company
Monster Games
Video Game
Pilotwings Resort
Year
2011
Role
Environment Artist
Company
Monster Games
Video Game
Excitebike: World Rally
Year
2009
Role
Environment Artist
Company
Monster Games
Video Game
Excitebots: Trick Racing
Year
2009
Role
Environment Artist
Company
Monster Games
Experience
Senior 3D-Artist at Choice Provisions
Santa Cruz, US
Modeled and textured stylized character/environment assets for console and PC games like Bit.Trip RERUNNER, Hextech Mayhem: A League of Legends Story and Runner3.
Senior Environment Artist at Monster Games
Northfield , US
Modeled and textured stylized/realistic assets for console games like Donkey Kong Country Returns 3D, Excitebots and Excitebike: World Rally.
Environment Artist at Destineer Studios
Minneapolis, US
Worked with artists/designers to create destructible buildings and assets for an unreleased first-person shooter.
Environment Artist at Canopy Games
Minneapolis, US
February 2003 - March 2006
Modeled, textured and lit environment assets for 5 released video games.