Castle Crypt

Hey all! This is a personal project I've been working on. My goal was to create a high fantasy art set that could be used in a side scrolling platformer. I wanted the overall feeling to be grittier and darker than my usual work but maintain a little fun with the saturated pockets of color and exaggerated character proportions. Modeling and animation was done in Maya, sculpting in Zbrush and texturing using the Substance Suite/Marmoset Toolbag. For the scene construction and rendering I used Unreal 5.
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Check out a more in-depth look at the Knight character in this recent post:
https://www.artstation.com/artwork/x38JdW

Establishing shot of our hero after he has descended into the crypt.

Establishing shot of our hero after he has descended into the crypt.

Wireframe of the establishing shot.

Wireframe of the establishing shot.

Some of the path and background assets used to populate the scene.

Some of the path and background assets used to populate the scene.

One of the creatures that calls the Crypt home.

One of the creatures that calls the Crypt home.

Doorway, key and gargoyle statue assets.

Doorway, key and gargoyle statue assets.

Secondary path assets.

Secondary path assets.

More secondary path assets.

More secondary path assets.

Trim sheets and tileable materials used in the scene.

Trim sheets and tileable materials used in the scene.